
Peter Moonlight
Suddenly Carebears
184
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Posted - 2016.04.05 01:10:48 -
[1] - Quote
Mimiko Severovski wrote:I would like to thank you a moment and say thank you Fozzie. Thank you for making capitals essentially pointless in the basis of relevant wh pve. The escalation payouts are literary not worth the commitment, when one can use battleships and other subcaps which can mjd at any sign of danger, yet they reap the rewards similar to the people commiting capital ships. This will not be healthy for the delicate ecosystem of wh space (something another wh entrepreneur talked about) Hunters will leave as there will be no capital ships to hunt, and with all the changes to make that harder (npc api, watchlist, wh spawn distances) it will simply not be worth the time and effort invested for already harder jobs for everyone involved. But that is fine as people can take caps out of their whs and go run incursions with them right ? Edit: CCP Fozzie wrote: The new escalation spawns are worth ~38m per wave in C5s and ~51m per wave in C6s.
This is literary an insult for the capitals worth dozens of billions that are used for farming. Perfect explanation of what will happen with current changes, too bad most of people don't understand it, and those that pretend they do/argue the most don't even do PVE/PVP/Live in C5/C6.
What we really needed is to make site require more capitals, makes it dangerous to run, be afraid of your ships getting attacked out of nowhere because you are using these extremely expensive capitals where on average each is 4-8bil, and you can make 5-10b a day with 2-5 people easily, and the risk of loosing them is almost non-existent.
Most of people were farming for years and didn't get attacked a single time, and I know for fact that a lot of farming groups were NEVER seen doing sites. NPC kill api was helping you get idea when someone does sites, but RIP that.
So, from someone who's been hunting for years, and who's been doing escalations for years, and hunted down hundreds of site crews, and got dropped on couple of times only over years and mostly because we waited in a site to get a fight otherwise we could always run away.
IT IS TOO DAMN EASY risk/reward, so now, you are making site different (harder, maybe?), making us have to point the sleeper, giving similar isk, but allowing the site to be run down with subcaps and you can still get bunch of isk with it, maybe you can even use capitals at range to spawn escalations and run them down with subcap fleets?
You can basically do sites in very cheap capitals, for escalations now you require 3 capitals, dread, carrier, FAX, and you probably don't need to have them all on grid, and most of people won't even do escalations.
And, that's a PVE/reward part, talking about RISK, there's almost none? -New sig spawn where you had to click scan probes to see it (couple years ago) - removed, 99% of people can get out of any site with 99% of their PVE crew the same second a new sig pops up in probe scanner, which they do of course
-NPC kill api - want to see when some people run sites, to logoff in their hole, try to hunt them trough their static, rageroll for them? Nope - REMOVED
-Watchlist, wanna leave your client on when you are sleeping so you can see when your targets are mass logging in? Nope, watchlist removed
-Want to see if your targets were doing sites while you were out doing stuff IRL? Warp to a site see if everything is cleared down to trigger? NOPE sites get cleared
I could probably think of more things but this is basically turning wormholes into a safe group pve where you need even less capitals to do sites and with time people making the isk are more and more safer.
I hope I'm wrong but, over years if I learned something about CCP Fozzie and changes to wormhole space, it is that every time it was boosting safety of people running PVE, making it impossible to do evictions (Hello Citadels), or simply trying to discourage people from living in wormholes if they want to do anything other than PVE.
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